Sunday, April 26, 2009

Next up: BULLY

...because "kick me" signs never work in real life.

Monday, April 6, 2009

in the heart of darkness... with infinite ammo

Survival horror. Action horror. Just action actually. The recent exploits of Chris Redfield and Sheva Alomar is an explosive, skull-punching, and relatively not very shocking journey through the various terrain of Africa. The weirdest aspect of Resident Evil 5 is how unphased the characters are to the utterly jaw dropping creatures they are faced with. So some beautiful women just transformed into a boat-sized behemoth and all Chris can focus on is how much he loves cliches. Taking a page from fellow Capcom comrade, Devil May Cry, the dialogue here is, ahem, a hell of a time. Chris is one of those characters who say things that sound so cheesy, but when we're waiting for him to crack a smile like Dante or Nero, he just keeps the bad dialogue rollin'. Playing the game, though very methodical, felt like a conundrum wrapped in frustration. Taking your time through an action game is like oil and water. You need to aim your shots accordingly, whilst a mutant praying mantis and his soldier buddies rush toward you from all sides. Also, Sheva, though competent when in attack mode, can go too aggro and get herself killed, wasting all the ammo and ending the game for both of you. And here's where co-op shines. I played the first 3 chapters of the game with a friend of the Playstation Network and was extremely satisfied. Not only is my partner now aware of his/her surroundings, someone can now hear my comments on the ridiculousness of each situation we get thrown into. From shanty towns to volcanoes, Resident Evil 5 provides the variety in environment like no other game in the series. The best part of this game is what I thought was the best part of Resident Evil 4, upgrading your weapons. Maxing out the firepower in any of the guns and plowing through what ever is thrown at you makes the game worthwhile. While mowing down enemies with a Magnum with infinite ammo, you can't help but how good the environments look. Lots of evening sunlight and the feeling of the sweltering African savannah kept the game from looking generic, but that didn't keep up throughout the game. Dull textures and boring environments like freighters or oil factory took away from the stunning caverns and marshlands of the rest of the game. Overall, Resident Evil 5 has tied up some loose ends in the Resident Evil universe, but has hit a wall in the gameplay aspect. For an entry in the series, there was so much potential for true terror and horror, but the earlier titles can easily beat this game out of the running. Don't you quit on me Resident Evil! /endcliche. Oh yeah, RACISM.