Wednesday, July 29, 2009

energy crisis

Delivery. Feeling out a path like an expert navigator and arriving just on time to make the choice, salvation or destruction? With a shaky trigger finger and the instinct to climb every building I see, inFamous satisfies the urge to save someone, with precise recklessness.

Empire City is a dying playground. After a devastating catastrophe, the city becomes a wasteland, but one filled with gaps, poles, ladders, and epic skyscrapers made of trash that leave an urban explorer/messenger like Cole asking, "is that high enough?" Gripping onto ledges wide enough just for fingertips to hold onto and balancing on electrical lines like tight wires, Empire City is the jungle gym evolved. From point to point, Cole navigates the city like a veteran cab driver, which provides the fun, swift exploration on par with Assassin's Creed. Though building hopping is a treat that came from a disaster, the citizens of Empire City scour the ground looking up for a savior, or in fear of a menace.

With a bomb in hand, Cole is as sure as dead on arrival. The city leveled and many dead or dying, destruction has been delivered, along with superpowers. Cole is reborn as the electric enigma, the death or life of Empire City. Ridding the evils of streets feels as smooth as the PS3's finish. Sending electric shocks to a gang members while sliding on train rails and launching shock grenades is how superpowers should be used, but after cars have ceased their alarms and citizens come out from hiding, how gang members are still standing is baffling. Precise head shocks and megawatt hammers may provide a sweet death for the scum of Empire City, but helmets, armor, and mounted machine guns can put up an even bigger fight. All this commotion from just one delivery.

Empire City is what is truly inFamous, but in a good way. Its dark, ugly, and falling apart, but totally fits. Sure, superpowers can make the fun, but without the city, its just another bullet point. Gentle hums of generators and neon signs pulsing with electricity, the city is the life of the game.

A delivery caused an energy crisis. It also solved it. Explosively.

Monday, July 20, 2009

SYSTEM ERROR


I've been having some hard times with my Playstation. From marathons of inFamous and constant upscaling of streaming movies from my PC, my almost two-year-old console has prematurely lost it's life. Having been a victim of failing systems, I saw no stress in sending the out-of-warranty PS3 in for some official Sony "repairs". $161.21 and PS3 wiped is my price to pay for keeping PS2 backwards compatability. Worth it. Kind of.

After getting the PS3 back from Texas, I was sure that everything should be repaired. Sony support was nice enough on the phone that my faith in them was surely high. Polished and dust-free, I was ready to keep up my gaming summer. For a bit. Fans as loud as leaf blowers didn't help my focus on the gaming at hand, or lack thereof. So, second repair in warranty. No big deal.

Pixels blinded the Capital Wasteland, the WWII Pacific Theater, Brooklyn, and the streets of New San Vanelona until there was just a frozen image of what was. Third PS3. Fully loaded with peeling serial number sticker, pixel pop-in, and constant freezing. "Repaired". Customer support was much more aware this time after exclaiming, "So, third time in a month? That's quite unheard of." Transferred to "Special Support Team" to emphasize the seriousness. After a long, and quite technical talk with A-Team, another repair is in progress. Third time's a char...yeah.
But, when I could stand wind tunnel fans or pixel junk, I did play and beat some games.

inFamous=done.
Uncharted (again)=done.
Persona 4=undone, but fun.
BF1943=BF1942.
Trash Panic=the solution is fire.
GUN=done, but not fun.

Practice makes perfec... whatever. I need more practice writing if I'm going to get a hang of this Journalism major, so impressions, reviews, and stuff will be more frequent. Errors aside, there's much ado on the blog front. Now, to get nicker to start writing...

-misclet