Wednesday, July 29, 2009

energy crisis

Delivery. Feeling out a path like an expert navigator and arriving just on time to make the choice, salvation or destruction? With a shaky trigger finger and the instinct to climb every building I see, inFamous satisfies the urge to save someone, with precise recklessness.

Empire City is a dying playground. After a devastating catastrophe, the city becomes a wasteland, but one filled with gaps, poles, ladders, and epic skyscrapers made of trash that leave an urban explorer/messenger like Cole asking, "is that high enough?" Gripping onto ledges wide enough just for fingertips to hold onto and balancing on electrical lines like tight wires, Empire City is the jungle gym evolved. From point to point, Cole navigates the city like a veteran cab driver, which provides the fun, swift exploration on par with Assassin's Creed. Though building hopping is a treat that came from a disaster, the citizens of Empire City scour the ground looking up for a savior, or in fear of a menace.

With a bomb in hand, Cole is as sure as dead on arrival. The city leveled and many dead or dying, destruction has been delivered, along with superpowers. Cole is reborn as the electric enigma, the death or life of Empire City. Ridding the evils of streets feels as smooth as the PS3's finish. Sending electric shocks to a gang members while sliding on train rails and launching shock grenades is how superpowers should be used, but after cars have ceased their alarms and citizens come out from hiding, how gang members are still standing is baffling. Precise head shocks and megawatt hammers may provide a sweet death for the scum of Empire City, but helmets, armor, and mounted machine guns can put up an even bigger fight. All this commotion from just one delivery.

Empire City is what is truly inFamous, but in a good way. Its dark, ugly, and falling apart, but totally fits. Sure, superpowers can make the fun, but without the city, its just another bullet point. Gentle hums of generators and neon signs pulsing with electricity, the city is the life of the game.

A delivery caused an energy crisis. It also solved it. Explosively.

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