Monday, May 25, 2009

ambiguity



Canis Canem Edit

Dog eat dog. The high school life knows no less than deception, corruption, and detention. Well, the Bully high school life thrives on those things. Considering that my high school life was as normal as teenage TV shows try not to be, Bully became so liberating. Becoming Jimmy Hopkins is the reason why people should play video games, to do what they can't do (or could've done) in real life. I have always wished "kick me" signs worked. I have always wanted to stuff kids in trash cans. I have always wanted to pull off the epic prank that would have been the stuff of legends. Well, I did it all and it was worth it. Kids struggling out of lockers, kicked with tremendous force in the behind, slipping on marbles. Bullworth Academy's finest moments. Bully isn't all about the antics of a mischievous high schooler, its all about frienemies. At one moment, you can be fighting along side the greasers taking on the jocks. Then in an instant, you can be pelted by stones and eggs just because you kissed a greaser's girl. High school romance through and through. Students are believeable and memorable, even if they're based off teenage stereotypes. That's what keeps Bully entertaining. It embraces the feeling of nostalgia instead of giving you generic student #4. Rockstar really put its heart in Bully, and it shows through its detail of dialogue and overall atmosphere of Bullworth. Bully is what this generation of video games should be doing, keeping it fresh and charming. Bully is education at its best.

Friday, May 1, 2009

Rants on COD4

Photobucketdfdf
I know that Call Of Duty 4 has been out for a while now and most people are waiting for CODMW2 but a lot of people still play this classic, too bad most of them are noobs. Now, don't get me wrong there are still very skillful players out there playing the game with well....skill, but, and I mean a very big BUT, there seems to be a overwhelming amount of people playing using what I like to call "noob cannons", which are ALL of the light machine guns and shotguns. And not only are they using these weapons that require no aiming or skill, they wait in corners and pick you off by spraying there thousands of rounds of bullets into you while you sit there helpless. Now I know that theses guns are put into the game to expand the catalog of weapons but I think personally the could of done without them. I mean I hate snipers but at least they require a certain amount of skill to aim and shoot accurately while still trying to remain hidden and let's not forget the skill it takes to kill someone with a sniper in point blank range, but with the light machine guns and shotguns, all you have to do is press down on the trigger and you have a 80% chance of killing the other person. SO as you may have noticed the word I used a lot in this post is "skill", which is something these guns take away for the game and hopefully they won't be put into the next game, which they probably will cause I hate them, and the makers of Call of Duty know that and want to ruin my life.

Thanks for reading,
Nick Asmar

Sunday, April 26, 2009

Next up: BULLY

...because "kick me" signs never work in real life.

Monday, April 6, 2009

in the heart of darkness... with infinite ammo

Survival horror. Action horror. Just action actually. The recent exploits of Chris Redfield and Sheva Alomar is an explosive, skull-punching, and relatively not very shocking journey through the various terrain of Africa. The weirdest aspect of Resident Evil 5 is how unphased the characters are to the utterly jaw dropping creatures they are faced with. So some beautiful women just transformed into a boat-sized behemoth and all Chris can focus on is how much he loves cliches. Taking a page from fellow Capcom comrade, Devil May Cry, the dialogue here is, ahem, a hell of a time. Chris is one of those characters who say things that sound so cheesy, but when we're waiting for him to crack a smile like Dante or Nero, he just keeps the bad dialogue rollin'. Playing the game, though very methodical, felt like a conundrum wrapped in frustration. Taking your time through an action game is like oil and water. You need to aim your shots accordingly, whilst a mutant praying mantis and his soldier buddies rush toward you from all sides. Also, Sheva, though competent when in attack mode, can go too aggro and get herself killed, wasting all the ammo and ending the game for both of you. And here's where co-op shines. I played the first 3 chapters of the game with a friend of the Playstation Network and was extremely satisfied. Not only is my partner now aware of his/her surroundings, someone can now hear my comments on the ridiculousness of each situation we get thrown into. From shanty towns to volcanoes, Resident Evil 5 provides the variety in environment like no other game in the series. The best part of this game is what I thought was the best part of Resident Evil 4, upgrading your weapons. Maxing out the firepower in any of the guns and plowing through what ever is thrown at you makes the game worthwhile. While mowing down enemies with a Magnum with infinite ammo, you can't help but how good the environments look. Lots of evening sunlight and the feeling of the sweltering African savannah kept the game from looking generic, but that didn't keep up throughout the game. Dull textures and boring environments like freighters or oil factory took away from the stunning caverns and marshlands of the rest of the game. Overall, Resident Evil 5 has tied up some loose ends in the Resident Evil universe, but has hit a wall in the gameplay aspect. For an entry in the series, there was so much potential for true terror and horror, but the earlier titles can easily beat this game out of the running. Don't you quit on me Resident Evil! /endcliche. Oh yeah, RACISM.

Thursday, February 5, 2009

Tuesday, February 3, 2009

taking things nuclear

a dark sky has never been so blinding. the first moments outside of vault 101 proved to be the most striking parts of Fallout 3, but also, a more familiar feel. 2 years since The Elder Scrolls IV: Oblivion, Bethesda have seemed to improve upon the "single hope of mankind" formula with Fallout 3, but the aging similarities get in the way of innovation. V.A.T.S., the weapons, and the setting were all great contributions to the action RPG world, but adding those aspects to muddy textures (and yes, i know its a wasteland), dated animations, and stiff conversations doesn't help bring out those features. nevertheless, my time with Fallout 3 was not as dystopian as the landscape. the setting of Fallout was by far the best part of this journey. over every hill or valley was something untraversed and mysterious that i just had to take a minute (or hour) to explore and know all the in's and out's of every fort, power plant, or house. its sense of abandonment gives such a thirst for more knowledge on what happened, who was here, and how much more can i carry? Oblivion had the whole exploration aspect as well, but Fallout has the pull and the sense of mystery that Oblivion did not convey as much. as dilapidated as the landscape is, i can't help but to want to know more... and loot it. though there are many titles to be played, exploration of the wasteland will not be hindered.